#Game design / #Concept art / #Character animation
Create a concept for a game along with a hero that the player
will play as. Develop a level for this hero to play in and set up
obstacles for your character to overcome.
All of the illustrations and animations were made
using Photoshop and After Effects. The assets
were then imported into Unity, which was used to
create the game and compile all the final assets
There is a need for creative and immersive platforming games.
Most large scale game studios lack the ability to take risky and
creative choices when designing a video game. Independent
game studios are often the ones who come up with the most
creative and intuitive gaming experiences that pushes the
boundaries of a traditional video game.
When I start with a character sketch I
usually build it from a silhouette. This helps
me to explore the forms of my charac-
the story of the game, the hero’s body
was built around his mask.
Indie, side scroller, platforming, adventure game lovers.
The hero that was created is based off of the concept of light and
darkness. It is an action adventure game that tells the story of a
young boy who lost his father in a war against the dark enemies.
him to pick up his father's warrior mask and seek revenge. The
story evolves into a journey of challenging morality and identity
as the boy discovers his true nature.
The game is inspired by loss and dealing with the realities of pain.
It revolves around a young boy who tragically lost his father
through a shadow hunter attack (the main enemies in the game).
ASSETS AND ANIMATIONS
CHARACTER CONCEPT ART AND DEVELOPMENT
THE WORLD OF LUMEN
The world is set in a simpler time of open landscapes
and country sides. The locations that are over run with
shadows are a lot darker and colder than the warm
and vibrant fields where our hero was born.
The hero can bend light and dark energy.
His abilities will alter as the player makes
decisions throughout the game.
The animation is also very harsh. The motion and
scene transitions are abstract and loose, which
adds to the illusion of the surreal experience
They can follow the player and jump up walls.
By nature they are not the bravest of hunters
and often flee from a fight. They tend to be
mischievous as well, sneaking up on the player
in order to hurt him.
They are fast and jump very high, but can be
taken down easily with a combo.
They are the most difficult to kill and are often
guarding something of great value. They never
run from a fight and won’t easily leave their post.
The best way to take them down is to be quick
and learn their attacks.
They can fly across platforms and follow the
player anywhere. One on one, they pose no real
threat, but when they gather in packs it’s almost
impossible to escape them.
Each stage of the game is locked behind a
sealed door. One door can have many seals
which needs to be collected in order to open it.
The seals are hidden across the levels for the
player to find them.
Orbs are used to trade for items in the game. It
acts as a currency and can easily be found
throughout the game.
HEALTH AND ENERGY
The player’s health is displayed by the amount of
lit spheres in his HUD. The players energy, which
is used to do special moves, is displayed by the
amount of blue light within the center sphere.